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Emerging Tech & IoT · Three.js Development

Three.js Development for your business.

Three.js development for interactive 3D web experiences — product configurators, architectural visualisations, data visualisation, WebXR, and immersive storytelling built with WebGL and Three.js.

Three.js 3D web applications
Product configurators
Architectural visualisation
WebXR VR/AR experiences
3D data visualisation
React Three Fiber (R3F)
20+
Three.js projects shipped
3D web experiences and product configurators.
60fps
Render performance
GPU-accelerated WebGL rendering in the browser.
0
Plugins required
Runs natively in every modern browser.
WebXR
VR/AR ready
Same codebase powers VR headsets and AR.
Trusted by enterprises worldwideCMMi Level 3ISO 27001SOC 220+ Years
Why MetaDesign

Three.js Development specialists.

Three.js development for interactive 3D web experiences — product configurators,...

01

3D Product Configurators

Interactive product visualisers with real-time material, colour, and geometry changes — for eCommerce, automotive, and furniture.

02

WebXR Experiences

Browser-based VR and AR experiences using Three.js and WebXR API — no app install required.

03

3D Data Visualisation

Interactive 3D data landscapes, network graphs, and geospatial visualisations for analytics.

Product Configurators

Interactive 3D product viewers for eCommerce — rotate, customise, and visualise before purchase.

Architectural Viz

Interactive building walkthroughs, floor plans, and real estate showcases.

Web Games

Browser-based 3D games and interactive experiences without downloads.

Geospatial

3D maps, terrain visualisation, and location-based data overlays.

Our approach

Five stages, paired end-to-end.

Predictable delivery. No black-box sprints.

01

Discover

Requirements audit, data mapping, and architecture.

02

Design

API contracts, data flow, and error handling strategy.

03

Build

Integration development with automated testing.

04

Validate

End-to-end testing, data integrity, and performance.

05

Deploy

Production rollout, monitoring, and ongoing support.

Customer value

Six places it pays back in the first sprint.

Real outcomes our clients report within the first engagement cycle.

Faster time-to-market

Production-ready teams that ship from week one — no ramp-up lag.

Reduced technical risk

Architecture reviews, code audits, and security scans baked into every sprint.

Measurable velocity

Cycle time, PR throughput, and defect density tracked from day one.

Cost predictability

Fixed-price or capped T&M — no surprise invoices, ever.

Continuous improvement

Retros, post-mortems, and process refinement every sprint.

Knowledge transfer

Your team grows. Documentation, pair programming, and workshops included.

Technology

Tools our three.jsdevelopers ship with.

We use what works. No vendor lock-in.

Three.jsWebGLWebGPUGLSLReact Three FiberDreiLevaZustandBlenderglTFDRACOKTX2WebXRA-FrameCannon.jsRapier
By the numbers
400+
Engineers worldwide
200+
Active clients
20yr
Pure-play software
94%
Client retention
Engagement models

Three ways to work with our Three.js Development team.

Scale up, scale down — zero procurement headaches.

Fixed-scope project

Start-to-finish delivery with total cost, timeline, and scope agreed upfront. Best for well-defined builds and launches.

BEST FORNew product launches

Dedicated team

A ring-fenced squad — PM, tech lead, engineers, QA — fully managed by us, embedded in your workflow.

BEST FORLong-running platforms

Staff augmentation

Plug senior engineers into your existing team and tools. You manage priorities, we deliver results.

BEST FORCapacity gaps & sprints
FAQ

Asked first, every time.

Don't see yours here? Send us the question — a principal engineer will reply within 24 hours.

Yes. Three.js uses WebGL supported on all modern mobile browsers. We optimise with LOD, texture compression, and adaptive quality.

Yes. R3F is our default for React projects — declarative Three.js with React component patterns and hooks.

Yes. We use glTF with DRACO compression, LOD, instancing, and progressive loading for complex scenes.

Yes. Three.js supports WebXR for browser-based VR and AR — Quest, Vision Pro, or AR on mobile.

We optimize memory by aggressively utilizing geometry instancing, proper disposal of unused textures and materials, and implementing Level of Detail (LOD) techniques to keep the polygon count low on mobile devices.

Yes, our developers specialize in building highly interactive 3D product configurators that allow users to change materials, colors, and components in real-time directly within their browser.

We utilize Draco compression on glTF/glb files, bake high-resolution details into normal maps, and reduce mesh topology to drastically decrease load times without sacrificing visual quality.

Real-time dynamic shadows are computationally expensive. We often bake lighting and shadows directly into the textures using tools like Blender before exporting to Three.js for optimal performance.

Absolutely. We export skeletal animations and shape keys via glTF format from Blender and utilize the Three.js AnimationMixer to trigger and blend animations programmatically in the browser.

Since WebGL renders to a single canvas element, we overlay invisible, semantically structured HTML DOM elements that mirror the 3D scene, ensuring screen readers can interact with the 3D experience.

We optimize memory by aggressively utilizing geometry instancing, proper disposal of unused textures and materials, and implementing Level of Detail (LOD) techniques to keep the polygon count low on mobile devices.

Yes, our developers specialize in building highly interactive 3D product configurators that allow users to change materials, colors, and components in real-time directly within their browser.

We utilize Draco compression on glTF/glb files, bake high-resolution details into normal maps, and reduce mesh topology to drastically decrease load times without sacrificing visual quality.

Real-time dynamic shadows are computationally expensive. We often bake lighting and shadows directly into the textures using tools like Blender before exporting to Three.js for optimal performance.

Absolutely. We export skeletal animations and shape keys via glTF format from Blender and utilize the Three.js AnimationMixer to trigger and blend animations programmatically in the browser.

Since WebGL renders to a single canvas element, we overlay invisible, semantically structured HTML DOM elements that mirror the 3D scene, ensuring screen readers can interact with the 3D experience.

Build custom Three.js integrations with our team.

Tell us about your project. We'll come back with a plan, a timeline, and the right team — no obligations.

Book a Call